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30.09.2010
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Driving Clusters
A long ongoing task has reached it's 1st milestone - the eqcsg cluster
layer finally has it's own configurator.
This story gives an inside view
on the integration of Equalizer (TM) with tinyScenegraph.
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26.09.2010
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Towards realism
With the latest updates, tinySG took quiet a leap towards
scene realism. Read more about the latest improvements in
this story on
environments and reflections.
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11.08.2010
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tinySG eco system
The Features page finally received it's
long lasting architectural overview. Have a look there to understand
the structure of tinySG and it's eco system.
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31.07.2010
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No marching cubes, please!
The cool thing about volume rendering is that it looks different.
tinySG has finally received a port of the volume rendering code
written for a medical exhibition in Hamburg 2004.
This story gives some background on rendering volumetric datasets
with tsg.
Read more...
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10.07.2010
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Performance update.
tinySG continuously receives performance fixes. The latest work in
this area included VBO restructuring as well as optimising OpenGL
call ordering. Time for a story on performance.
Read more...
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30.05.2010
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Preliminary support for tinyRT.
tsg's companion project, the tinyRT raytracer, is now working on the
same trt scene structures, allowing for tighter and easier integration
of the two libraries. csgEdit utilises the raytracer, if available,
for 1500x faster soft shadow calculations. Furthermore, a tinyRT
viewer is available as a plugin for csgEdit.
Read more...
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29.09.2009 |
ShaderEd now ported to tsg.
csgEdit now supports GLSL vertex and fragment
shaders with a build-in shader source editor.
Geometry shader support is about to be integrated
soon.
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16.08.2009 |
tsg finally has it's own web site!
Time to celebrate. It took almost eight years for
csg/tgs to find it's representation on the web.
Still everything is kind of preliminary, but
anyways, here we go, gaining speed...
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01.08.2009 |
tsg reached v1.2.
With the integration of fullscene antialiasing,
bucket rendering and worker thread support, tsg
has reached it's 1.2 milestone.
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17.11.2008 |
tsg repository founded.
A few days ago, csg has sadly reached it's end of
life. It has truly been great seven years of fun.
However, now is the right time to look forward,
enter the future and have a fresh restart. Too many
interesting topics in graphics are still waiting to
be explored and csg has reached an architectural
borderline which is hard to overcome.
Today is the day of the initial checkin into
the new tinySceneGraph repository. Happy birthday,
tsg! Live long and prosper.
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