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cluster rendering 30.09.2010

Driving Clusters

A long ongoing task has reached it's 1st milestone - the eqcsg cluster layer finally has it's own configurator. This story gives an inside view on the integration of Equalizer (TM) with tinyScenegraph.
realism 26.09.2010

Towards realism

With the latest updates, tinySG took quiet a leap towards scene realism. Read more about the latest improvements in this story on environments and reflections.
architecture 11.08.2010

tinySG eco system

The Features page finally received it's long lasting architectural overview. Have a look there to understand the structure of tinySG and it's eco system.
engine 31.07.2010

No marching cubes, please!

The cool thing about volume rendering is that it looks different. tinySG has finally received a port of the volume rendering code written for a medical exhibition in Hamburg 2004.
This story gives some background on rendering volumetric datasets with tsg.
Read more...
happy buddha 10.07.2010

Performance update.

tinySG continuously receives performance fixes. The latest work in this area included VBO restructuring as well as optimising OpenGL call ordering. Time for a story on performance.
Read more...
logo 30.05.2010

Preliminary support for tinyRT.

tsg's companion project, the tinyRT raytracer, is now working on the same trt scene structures, allowing for tighter and easier integration of the two libraries. csgEdit utilises the raytracer, if available, for 1500x faster soft shadow calculations. Furthermore, a tinyRT viewer is available as a plugin for csgEdit. Read more...
logo 29.09.2009

ShaderEd now ported to tsg.

csgEdit now supports GLSL vertex and fragment shaders with a build-in shader source editor. Geometry shader support is about to be integrated soon.
logo 16.08.2009

tsg finally has it's own web site!

Time to celebrate. It took almost eight years for csg/tgs to find it's representation on the web. Still everything is kind of preliminary, but anyways, here we go, gaining speed...
logo 01.08.2009

tsg reached v1.2.

With the integration of fullscene antialiasing, bucket rendering and worker thread support, tsg has reached it's 1.2 milestone.
logo 17.11.2008

tsg repository founded.

A few days ago, csg has sadly reached it's end of life. It has truly been great seven years of fun.
However, now is the right time to look forward, enter the future and have a fresh restart. Too many interesting topics in graphics are still waiting to be explored and csg has reached an architectural borderline which is hard to overcome.
Today is the day of the initial checkin into the new tinySceneGraph repository. Happy birthday, tsg! Live long and prosper.


Copyright by Christian Marten, 2001-2011
Last change: 22.08.2011